In Ski Jump the hinge is the jumper's body. Fold the phone to crouch and pick up speed, open it at the end of the ramp to take off, hold it folded in the air to glide and open it near the ground for a telemark landing. Three hills, three jumps and one total distance.
How to play
- Fold the phone: the jumper crouches and starts sliding. The deeper the crouch, the faster you go.
- At the end of the ramp, open the phone quickly to take off. Open too early or too late and the jump is short.
- In the air, keep the fold inside the green zone on screen. The wind moves the zone; follow it.
- As you near the ground, open the phone for a telemark landing. Land folded and you fall.
Tips
- Keep the phone deeply folded all the way down the ramp; your speed at the lip decides most of the distance.
- For the take-off, watch the line where the ramp ends rather than the jumper.
- Make small corrections in the air. Sharp movements that leave the green zone cost speed.
- The landing warning appears when you are less than about a second from the ground. Open as soon as you see it.
How is distance measured?
Each hill's profile is shaped around the path a good flight follows, so a good take-off and a good glide always go further. Distance is measured at the landing point, and a fall makes that jump a weak one. Your score is the total of three jumps, so three clean jumps matter more than one record jump.
What do you need?
Katla games run in the browser; there is nothing to download or install. The games read the phone's fold angle from its motion sensor, so they play best on foldable phones such as the Galaxy Z Fold and Z Flip. On a phone that doesn't fold you can tilt the phone with your wrist instead of moving the top half, and most games can also be played by tapping the screen. Motion sensors only work over a secure connection (https).
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